From the drawing we trace the contour of a tail and wings. For the wings it is best to put both of them together.
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Now thickness is set, and are placed together.
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Gather the engine parts from primitives.
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Apply skew to the engines (Object effects - Token skew).
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The case should be a primitve.
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Apply "imposed effect (Object Effects - Distort), the example on effect screenshot.
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The cockpit is very simple.
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Only it's necessary to put it on the right place (look at the drawing)
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Now the model is almost ready, add some rockets,
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make the textures, and your F-15 is ready to fly! Well, maybe not...
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